Harris final: game flow¶
flowchart TD
I[Intro cinematic] --> L[0 Loading / main menu]
L --> C[1 Character select]
C -->|load in| M[2 Map, frame in centre, 10:00]
M -.-|from above| ML[Map layout]
M -.-|01 =| TR[Truck]
M --> P[3 Weapons and painting]
P --> F[4 Frame close-up]
F -->|time runs out| X[5 Canvas finished, lifts]
X --> S[6 Write artist statement]
S -->|transported| K[7 Pit crit, 5:00]
K -->|score| A[8 Auction]
A -->|price| E{9 Studio ending}
E -->|made money| R[New clothes]
E -->|lost money| B[Lose studio and gallery trust]
E -->|random chance| Z[Sells for a crazy price]
R --> T[10 End tally]
B --> T
Z --> T
click I "#screen-intro"
click ML "#screen-map-layout"
click TR "#screen-truck"
click L "#screen-loading"
click C "#screen-character-select"
click M "#screen-map"
click P "#screen-painting"
click F "#screen-frame-closeup"
click X "#screen-finished"
click S "#screen-statement"
click K "#screen-pit-crit"
click A "#screen-auction"
click E "#screen-studio"
click T "#screen-tally"
Game flow
flowchart TD
D[Default load-out] -->|find more on the map| G[Gun in hand]
N[Airbrush, tape, bucket, stick, HEAVYPAINT, brushes] -->|one design each| G
G -->|sets| B[Brush controls: shape, colour, texture]
B -->|makes| K[Mark on the canvas]
Weapon to paint mark
flowchart TD
subgraph S[One screen, split]
P1[P1] ~~~ P2[P2]
P3[P3] ~~~ P4[P4]
end
S -->|4x or just 2x| L[LAN event]
Players
Intro cinematic¶
Loading / main menu¶
Character select¶
Load into the map, 10:00¶
Map layout¶
Truck, 01 =¶
Weapons and painting, 5:00¶
Frame close-up, 2:25¶
Canvas finished, 0:00¶
Artist statement¶
Pit crit, 5:00¶
Auction¶
Studio ending¶
End tally¶